Hello, everyone.
Here I came for a help from you.
I’m working on a three.js project where I import a GLB model, modify its shape keys, and want to export it back to *.glb, keeping the shape changes intact.
I’ve had trouble achieving this, so any advice on how to successfully export a GLB model with modified shape keys would be greatly appreciated?
Any tips or suggestions on this issue would be greatly appreciated, please…
I would expect this to “just work”, not aware of any particular tricks to it that would be different from the existing GLTFLoader and GLTFExporter examples… are you seeing that the export doesn’t work at all? or that your shape key changes aren’t applied? If you’re stuck it might be best to share a demo or code you’ve got so far (minimal reproduction with the model) so that others can reproduce the problem.
Thanks for your attention.
So, my issue is I can’t export modified shape to glb.
Shapekey control works well on browser, but when I export that to glb, no changes are applied and exported shape is origin one (same morphkey values with imported one)