[UPDATE: This position has been filled. Thank you to everyone who applied]
Remote | Full-time Contractor
Salary Range: 3,000 - 4,500 USD / Month
Portfolio or GitHub required
Monet.io is hiring a WebGL / Three.js Engineer to help build AI-native tools for spatial and event design.
We’re building systems that generate floorplans, layouts, and 3D spatial concepts in minutes instead of months. Our focus is on combining AI, spatial computing, and real-time collaborative editing into a new generation of design tools.
This is a high-ownership role with most of our current team are machine learning engineers, and we’re now looking for someone who can lead the architecture and engineering side of our 2D/3D web editor.
Primary Focus: Multiplayer 2D/3D Spatial Editor
You’ll help architect and build a collaborative browser-based editor for spatial and event design workflows.
Requirements:
Real-time multiplayer collaboration systems
2D/3D interaction tooling
Large scene rendering and optimization
Spatial editing workflows
Scene state synchronization
Transform controls, snapping, selection systems
Camera/navigation systems
Efficient rendering pipelines for complex environments
Integration between AI-generated layouts and editor workflows
Hi, I’m Adrian Madrid, Senior Software Engineer with 13+ years of experience building scalable web applications using JavaScript, TypeScript, React, and Node.js.
I have hands-on experience with WebGL and Three.js, including building interactive 3D visualizations, real-time systems, and performance optimized UI for large scale applications. I’ve also worked on real-time and AI-driven systems using OpenAI and LangChain.
Hi, I have sent you an email with my portfolio website. With strong background and passion in WebGL/Three.js I believe that I can perform this role successfully. Looking forward to hearing from you!
I’m writing to express my interest in open opportunities at your company. With 6+ years of full-stack development experience, I specialize in building scalable, high-performance applications using React, Node.js, and Three.js – and I love solving real-world problems through clean code and great UX.
I’ve led frontend teams, architected 3D visualization platforms (reducing load times by 75%), built Web AR/VR collaborative environments, and deployed full-stack solutions on AWS/Azure with Docker. Whether it’s optimizing rendering pipelines, mentoring developers, or diving into ambiguous requirements, I bring a mix of technical depth and product thinking.
I’d love to learn how I can contribute to your team. Thanks for considering my application.
I’m a full-stack developer and AI systems integrator with 3+ years practical browser 3D and real-time multiplayer experience.
Portfolio:
Most relevant work is Bitaverse, a paid contracted browser-based multiplayer 3D world project:
It uses Babylon.js/WebGL for the 3D scene and Colyseus for multiplayer state sync. You can test the multiplayer by opening it in two browser windows or two different browsers.
Other relevant work: Three.js 3D watch viewer for Shopify/Hydrogen, Three.js van configurator with Blender assets, and TKIClaws, where I built internal AI system tools deployed across company divisions.
I also work intensively with Blender and familiar with 3ds Max pipelines. I’m interested in the AI-native editor angle because I’ve already built internal AI system tools, and I like applying that thinking to spatial/editor tooling where the result still needs to be editable, usable, and performant.
Monet.io’s focus on combining AI, spatial computing, and real-time collaborative editing into a 2D/3D web editor is exactly the kind of problem I find most compelling.
I build exactly this — makecore.vercel.app is the closest example to what you’re describing.
Available immediately for summer 2026. Remote or EU.
I’m following up here since I haven’t received a response to my emails over the past week.
I completed the trial project and worked through several rounds of your feedback, you mentioned I was about 85% of the way there. Since then I’ve put in roughly two weeks of additional work refining the editor: layer detection, dimension accuracy, lighting, GLB upload handling, and PDF export stability.
I’d really appreciate a quick update on the final decision. I understand things get busy, but given the time I’ve invested I’d be grateful for some closure either way. The job post also mentioned this would be a paid trial, so I’d welcome clarity on how you’d like to handle that as well.