Hiring a WebGL / Three.js Engineer at Monet.io

Remote | Full-time Contractor

Salary Range: 3,000 - 4,500 USD / Month

Portfolio or GitHub required

Monet.io is hiring a WebGL / Three.js Engineer to help build AI-native tools for spatial and event design.

We’re building systems that generate floorplans, layouts, and 3D spatial concepts in minutes instead of months. Our focus is on combining AI, spatial computing, and real-time collaborative editing into a new generation of design tools.

This is a high-ownership role with most of our current team are machine learning engineers, and we’re now looking for someone who can lead the architecture and engineering side of our 2D/3D web editor.

Primary Focus: Multiplayer 2D/3D Spatial Editor

You’ll help architect and build a collaborative browser-based editor for spatial and event design workflows.

Requirements:

  • Real-time multiplayer collaboration systems

  • 2D/3D interaction tooling

  • Large scene rendering and optimization

  • Spatial editing workflows

  • Scene state synchronization

  • Transform controls, snapping, selection systems

  • Camera/navigation systems

  • Efficient rendering pipelines for complex environments

  • Integration between AI-generated layouts and editor workflows

Must-have:

  • Strong JavaScript / TypeScript / Three.js / WebGL experience

  • Deep understanding of rendering optimization techniques:

    • Instancing

    • Geometry batching

    • Tiling / chunking systems

    • LOD systems

    • Occlusion culling

    • Texture compression / atlasing

    • Efficient asset streaming

    • GPU / memory optimization

  • Strong understanding of 3D transformations, spatial systems, and interaction tooling

  • Experience handling large scenes with thousands of assets while maintaining performance

  • Ability to architect and own systems end-to-end

  • Strong async communication and remote work discipline

Strong Plus:

  • CAD systems experience
  • Computational geometry / algorithms
  • WebAssembly (WASM)
  • Multiplayer editor architecture
  • Real-time collaboration systems
  • Experience building editors, creative tools, or game-engine-like workflows
  • Experience with ECS architectures or scene graph optimization

Most important: show us things you’ve actually built/shipped

Hiring Process

  • Portfolio / GitHub review

  • Short technical conversation

  • Paid trial project

To apply, send:

  • Portfolio / GitHub

  • Relevant projects

  • Brief introduction

info@monet.io

1 Like

Hi, I’m Adrian Madrid, Senior Software Engineer with 13+ years of experience building scalable web applications using JavaScript, TypeScript, React, and Node.js.

I have hands-on experience with WebGL and Three.js, including building interactive 3D visualizations, real-time systems, and performance optimized UI for large scale applications. I’ve also worked on real-time and AI-driven systems using OpenAI and LangChain.

GitHub: https://github.com/adrid.34
Portfolio: https://adrid.xyz

Interested in contributing to Monet.io’s spatial editor and AI-native design tools.

1 Like

I have dropped mail with my resume and brief intro.

Hope to connect with you soon!

Hi, I have sent you an email with my portfolio website. With strong background and passion in WebGL/Three.js I believe that I can perform this role successfully. Looking forward to hearing from you!

https://fwdapps.net/