[Help] Loaded model placed very far away

Hi! Thanks!
Working with dimensions and position is the approach I have chosen.
Basically I set up the position and the camera in base to the model sizes in this way:

    const box = new THREE.Box3().setFromObject(model);
    const size = box.getSize(new THREE.Vector3()).length();
    const center = box.getCenter(new THREE.Vector3());

    this.controls.reset();

    model.position.x += (model.position.x - center.x);
    model.position.y += (model.position.y - center.y);
    model.position.z += (model.position.z - center.z);

    this.controls.maxDistance = size * 10;
    this.controls.minDistance = size;

    this.camera.near = size / 100;
    this.camera.far = size * 100;
    this.camera.updateProjectionMatrix();
    this.camera.position.copy(center);
    this.camera.lookAt(center);

I found this solution here:

@ExoGeN and @vielzutun.ch thanks for your advices and for the fast replies, much appreciated.

Regards, Davide