Hello again,
I’m trying to add some interactivity to my project and I’m trying to use lookAt. I’m having an issue with this though - the model either appears zoomed in and clipping or completely disappears based on the near value of the camera, with no in-between. In blender I have joined all the meshes into one, set the origin to {0, 0, 0}, and applied all transforms before exporting. I’m still having issues.
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Use:
camera.position.lerp(vec.set(pointer.x, pointer.y, 4), 0.05)
or
camera={{
position: [7.569, 1.09, 4],
far: 40,
near: 2,
fov: 20.968
}}
your camera needs to be further away from the model to display it fully.
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