i have a mesh that has a moprh , i am changing the morphinfluence and exporting it,
i want to export the mesh with the morphinfluence but without the morphs in it .
My guess is that morphing is done by the GPU. So, you do not have easy access to calculated (morphed) vertices.
- calculate morphed vertices and update the original vertices (computeMorphedAttributes)
- calculate other morphed data (e.g. normals) and update original data
- remove the morphed data from the mesh
- export the mesh