Hi to all. Faced the following problem, my scene consist of several object copies, that has different ‘morphTargetInfluences’ values, but after exporting and saving model ‘morphTargetInfluences’ have same values. When i import that model into Blender i see that names of meshes sme too. It looks like the ‘GLTFExporter’ is somehow optimizing the model for reusing same geometry. But how to avoid it in my case?
i fixed this case with cloning the mesh geometry separately
can you share with me how you did that ?
so… I just cloned a mesh before applying morphing ‘mesh.geometry = mesh.geometry.clone();’