GLTFExporter does no export animations, with or without the name of the mesh at the begining of the track name

Hi,

I use the code of the keyframe animation and the GLTFExporter examples. But the exporter does not export the animations.
I add a name to the mesh of the keyframe example( mesh.name = “box” ). I use that name in the keyframe tracks (box.", But still the animations are no added to the resulting GLTF file. I could see that in the Three. js editor.
I’m exporting just 1 clip.

I apreciate any help.

Thanks.

Are you putting your animations in the export options block {animations:[ your animation array ] } ?

https://threejs.org/docs/#examples/en/exporters/GLTFExporter.parse

Yes, and I made a console.log to see what is in the option object. I can see the clip with all the tracks I added, the same we can see in the keyframe example.

What are you animating? Could you share a full demo or code so that others can quickly reproduce the issue?

Note that not every property’s animation can be exported. Only translation/rotation/scale and morph target weights.

Thanks,
Here the code:

<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - animation - basic</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
	</head>
	<body>

		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - basic use
		</div>
        <div class="btnContainer">
            <button class="btn" id="btnSaveAnim">Save moves</button>
        </div>

		<script type="module">
            import  * as THREE from "https://cdn.skypack.dev/three@0.132.2";
            import { GLTFExporter } from "https://cdn.skypack.dev/three@0.132.2/examples/jsm/exporters/GLTFExporter.js";

			let clock;
			let scene, camera, renderer, mixer, clip;
            let isSavingAnim = false;

			init();
			animate();

            const downloadAnim = (blob, fileName) => {
                const url = URL.createObjectURL(blob);
                console.log("url: ", url)
                const a = document.createElement('a');
                a.style = "display: none;";
                a.href = url;
                a.download = fileName;
                document.body.appendChild(a);
                a.click();
                setTimeout(() => {
                    URL.revokeObjectURL(url);
                    document.body.removeChild(a);
                }, 0);
            }

            function saveString(text, filename) {
                downloadAnim( new Blob( [text], { type: 'text/plain' } ), filename );
            }


            function saveArrayBuffer(buffer, filename) {
                downloadAnim( new Blob( [buffer], { type: 'application/octet-stream' } ), filename );
            }

            const exportGLTF = (input) => {

                const gltfExporter = new GLTFExporter(); 
                const options = {
                    animations: [clip],
                    binary: true,
                };
                console.log(options);
                
                gltfExporter.parse(
                    input,
                    function (result) {
                        if (result instanceof ArrayBuffer) {
                            saveArrayBuffer( result, 'scene.glb' );
                        } else {
                            const output = JSON.stringify( result, null, 2 );
                            console.log(JSON.parse(output));
                            saveString( output, 'scene.gltf' );
                        }
                    },
                    function (error) {
                        console.log( 'An error happened during parsing', error );
                    },
                    options
                );

            }

            const saveAnimButton = document.querySelector('#btnSaveAnim');

            saveAnimButton.addEventListener('click', () => {
                if(!isSavingAnim) {
                    isSavingAnim = true;
                    saveAnimButton.textContent = 'Stop';
                }
                else {
                    isSavingAnim = false;
                    saveAnimButton.textContent = 'Save moves';
                    exportGLTF(scene);
                }
            })

			function init() {

				scene = new THREE.Scene();

				//

				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 25, 25, 50 );
				camera.lookAt( scene.position );

				//

				const axesHelper = new THREE.AxesHelper( 10 );
				scene.add( axesHelper );

				//

				const geometry = new THREE.BoxGeometry( 5, 5, 5 );
				const material = new THREE.MeshBasicMaterial( { color: 0xffffff, transparent: true } );
				const mesh = new THREE.Mesh( geometry, material );
                mesh.name = "box";
				scene.add( mesh );

				// create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
				// Note: the keyframe track type should correspond to the type of the property being animated

				// POSITION
				const positionKF = new THREE.VectorKeyframeTrack( 'box.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] );

				// SCALE
				const scaleKF = new THREE.VectorKeyframeTrack( 'box.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] );

				// ROTATION
				// Rotation should be performed using quaternions, using a THREE.QuaternionKeyframeTrack
				// Interpolating Euler angles (.rotation property) can be problematic and is currently not supported

				// set up rotation about x axis
				const xAxis = new THREE.Vector3( 1, 0, 0 );

				const qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
				const qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
				const quaternionKF = new THREE.QuaternionKeyframeTrack( 'box.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );

				// COLOR
				const colorKF = new THREE.ColorKeyframeTrack( 'box.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );

				// OPACITY
				const opacityKF = new THREE.NumberKeyframeTrack( 'box.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );

				// create an animation sequence with the tracks
				// If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
				clip = new THREE.AnimationClip( 'Action', 3, [ scaleKF, positionKF, quaternionKF, colorKF, opacityKF ] );

				// setup the THREE.AnimationMixer
				mixer = new THREE.AnimationMixer( mesh );

				// create a ClipAction and set it to play
				const clipAction = mixer.clipAction( clip );
				clipAction.play();

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				clock = new THREE.Clock();

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				requestAnimationFrame( animate );

				render();

			}

			function render() {

				const delta = clock.getDelta();

				if ( mixer ) {

					mixer.update( delta );

				}

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>

I tested this Three.js example:
three.js examples,
and the exporter does not export the animation neither.

I check the code of the GLTFExporter class. If some not allowed property is added, the rest of the allowed properties are ignore and no animation is added. A console warn is used to warn about the error, but it does not appears in the browser’s logs.
In my case I was using tracks for color and material, those properties are not allowed.
Another thing, the parse method of the class, for the version I’m using, only has 3 arguments. I was using 4 in my code. So, only one callback is passed as second argument and the third is the options object.

You were right, Thanks.

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