GLTF Model Texture Not Render Properly

Hello i want to export my animation from blender to gltf.
I create my animation from vroid(.vrm) and get this model to blender and animate it
I have my texture rendered properly in blender
here is the image in blender (also with bones and rig)

but when i exported it to glb and use it in my texture become something chaos like this

any idea what happen?

This looks like alpha blending or alpha hash is enabled on materials in Blender that should be opaque. If you’re not using transparency intentionally, I would turn it off in Blender.