Hello All,
I’m confused… it seems the following code should export a glb file w/animation, however it exports a gltf file without the animations - ignoring the binary = true parameter. This suggests to me that either (a) I’m doing it wrong, or (b) it might be another edge case for the exporter. I’m hoping for (a)
Any help would be most appreciated!
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - exporter - gltf</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<button id="export_scene">Export Scene</button>
</div>
<script type="importmap">
{
"imports": {
"three": "./three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from './three.module.js';
import { GLTFExporter } from './GLTFExporter.js';
function exportGLTF(input, animationClip) {
const gltfExporter = new GLTFExporter();
const options = {
binary: true,
maxTextureSize: 4096,
animations: [animationClip],
includeCustomExtensions: true
};
console.log(options);
gltfExporter.parse(input,
function (result) {
if (result instanceof ArrayBuffer) {
saveArrayBuffer(result, 'scene.glb');
} else {
const output = JSON.stringify(result, null, 2);
console.log(output);
saveString(output, 'scene.gltf');
}
}, options);
}
document.getElementById('export_scene').addEventListener('click', function () {
exportGLTF(scene, clip);
});
const link = document.createElement('a');
link.style.display = 'none';
document.body.appendChild(link); // Firefox workaround, see #6594
function save(blob, filename) {
link.href = URL.createObjectURL(blob);
link.download = filename;
link.click();
}
function saveString(text, filename) {
save(new Blob([text], { type: 'text/plain' }), filename);
}
function saveArrayBuffer(buffer, filename) {
save(new Blob([buffer], { type: 'application/octet-stream' }), filename);
}
let clock;
let camera, geometry, scene, renderer, mixer, clip;
let gridHelper, sphere, smallSphere;
init();
animate();
function init() {
scene = new THREE.Scene();
scene.name = 'scene';
// Perspective Camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
camera.position.set(10, 300, 0);
camera.name = "PerspectiveCamera";
scene.add(camera);
// DirectLight
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
dirLight.target.position.set(0, 0, - 1);
dirLight.add(dirLight.target);
dirLight.lookAt(- 1, - 1, 0);
dirLight.name = 'DirectionalLight';
scene.add(dirLight);
const material2 = new THREE.MeshBasicMaterial({ color: 0xaaffff });
smallSphere = new THREE.Mesh(new THREE.SphereGeometry(20, 10, 10), material2);
smallSphere.position.set(80, 0, 0);
smallSphere.name = "SmallSphere";
scene.add(smallSphere);
// POSITION
const positionKF = new THREE.VectorKeyframeTrack('SmallSphere.position', [0, 1, 2], [0,0,0,100,100,100,0,0,0]);
// Clip
clip = new THREE.AnimationClip('SmallSphereMove', 2, [positionKF]);
// Mixer
mixer = new THREE.AnimationMixer(smallSphere);
const clipAction = mixer.clipAction(clip);
clipAction.play();
// Clock
clock = new THREE.Clock();
// Renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
const timer = Date.now() * 0.0001;
const delta = clock.getDelta();
if (mixer) {
mixer.update(delta);
}
camera.position.x = Math.cos(timer) * 400;
camera.position.z = Math.sin(timer) * 400;
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
</script>
</body>
</html>