Gltf applying shapekeys / morphtargets non-relative instead of relative

Is it possible to export / animate given shapekeys non-relativ in a timeline, instead of each shapekey as one value? Like in the video?


I keyframed it into the animation timeline and tried to export it with the animation, but unfortunately it exports with animations = []

You’ll probably want to file an issue on the glTF Blender exporter; it’s a question of whether it supports this or not. If you can share the file when you do so that may also help.

did that. Thanks :slight_smile:

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