If background is set like this
const video = document.getElementById( 'videoBg' );
video.play();
const texture = new THREE.VideoTexture( video );
scene.background = texture;
How do I sample from it in glsl?
vec3 normal = normalize(vNormal); //renormalize vertex normals
vec3 vectorBounceToEnvironment = normalize(reflect(-cameraViewDirection,normal)); //bounce vector
vec3 colorSampleOnBackgroundVideo = texture2D(bgVideo,?????????????).xyz; //color of video