Globe.gl and Three.js custom Orbit controls

I want to use library Globe.GL in combination with Three.js, but i am not sure how to connect them. I want custom orbit controls but i do not have luck with solution.

import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.124.0/build/three.module.js';
import { GLTFLoader } from 'https://cdn.jsdelivr.net/npm/three@0.124.0/examples/jsm/loaders/GLTFLoader.js'
import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/three@0.124.0/examples/jsm/controls/OrbitControls.js';


const scene = new THREE.Scene();

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.z = 5;

const renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("globeViz").appendChild(renderer.domElement);

//const controls = new OrbitControls(camera, renderer.domElement);

let world;
fetch('countries.geojson').then(res => res.json()).then(countries =>
{
    world = Globe()
    
    .globeImageUrl('earth-dark.png')
    .backgroundImageUrl('night-sky2.png')
    .showAtmosphere(false)
    .atmosphereColor(`#00ff0d`)
    .hexPolygonsData(countries.features)
    .hexPolygonResolution(3)
    .hexPolygonMargin(0.2)
    .hexPolygonColor(() => `#8E8E8E`)
    .hexPolygonLabel(({ properties: d }) => `
      <b>${d.ADMIN} (${d.ISO_A2})</b> <br />
      Population: <i>${d.POP_EST}</i>
    `)
    (document.getElementById('globeViz'))
    
} );


window.addEventListener('resize', () => {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
    render();
}, false);

var animate = function() {
    requestAnimationFrame(animate);
    //console.log(world);
    render();
    
};

function render() {
    renderer.render(scene, camera);
}

animate();