Orbit Controls - Export Three Editor

Hello there.

I export my project from three editor and now I need put Orbit-controls.

I’m trying the documentation but it’s not work.

My model is a json converted from glb file

I reffer files on my html:

<script src=./js/three.js></script>
<script src=./js/OrbitControls.js></script>
<script src=./js/GLTFLoader.js></script>
var model, player, renderer, loader,scene, camera,controls;

import { APP } from './js/app.js';

window.THREE = THREE; // Used by APP Scripts.
loader = new THREE.FileLoader();
renderer = new THREE.WebGLRenderer();
loader.load( 'app.json', function ( text ) {

    
    player = new APP.Player();
    model = JSON.parse( text );
    console.log(model.scene.object);
    player.load( model );
    player.setSize( window.innerWidth, window.innerHeight );
    player.play();

    camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
    camera.position.set(0, 0, 5);

    controls = new THREE.OrbitControls(camera, player.dom);
    controls.enableDamping = true; 
    controls.dampingFactor = 0.25;
    controls.screenSpacePanning = false;
    controls.maxPolarAngle = Math.PI / 2;

    document.body.appendChild( player.dom );

    window.addEventListener( 'resize', function () {

        player.setSize( window.innerWidth, window.innerHeight );

    } );

    console.log(THREE)

    const animate = () => {
        requestAnimationFrame(animate);
        controls.update();
        renderer.render(model.scene, camera);
    };

    // Inicia a animação
    animate();

} );