GLB Modify Material and add emission

Hi @donmccurdy,

Ok I have done this:

>   Auditorio.traverse((o) => {
>     if (o.isMesh) {
>       o.material.emissive = new THREE.Color( 0x00ffff );
>       //o.material.emissiveIntensity = new THREE.Intensity( 5.0 );
>     }
>   });

And it seems to be working. I realized that my model already had a yellow color of emission that I painted in substance. I just need to change the intensity of the color and add the Unreal bloom effect.

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