Hi @donmccurdy,
Ok I have done this:
> Auditorio.traverse((o) => {
> if (o.isMesh) {
> o.material.emissive = new THREE.Color( 0x00ffff );
> //o.material.emissiveIntensity = new THREE.Intensity( 5.0 );
> }
> });
And it seems to be working. I realized that my model already had a yellow color of emission that I painted in substance. I just need to change the intensity of the color and add the Unreal bloom effect.