Hello guys, I am playing with the emission strength proprety on blender and I find a good result for the pistoes of the futurama spaceship but when I export the model in glb and render it in my scene the emission strength is not displayed. Any idea ? Thanks for helping
I tried to played with emissive, emissiveMap, emissiveIntensity on the material but no good results…
Emissive strengths >1 do not yet export from blender – that’s in progress at KHR materials by julienduroure · Pull Request #1646 · KhronosGroup/glTF-Blender-IO · GitHub. Until then you’d need to increase the values manually in three.js.
Also note that the ‘glow’ you see here must be done in post-processing in engines like three.js, see the official bloom examples.