Hi all. I’m applying a displacementMap to a material which is applied to a glb model of type BufferGeometry. I’d like to add other objects to the vertices positions of the model, but I can only seem to get pre-displaced data from the geometry attributes position via Vector3.fromBufferGeometry.
I’ve tried updating matrix world after applying the displacementMap. I’m not collecting the geometry attributes position until after the texture has loaded and been applied, and still I’m only able to get pre-displaced vertices positions.
I have searched here and SO, but can’t seem to find any pointers. Any help would be appreciated