I have upgraded to a newer version of three and vertices seem to not be in THREE.PlaneGeometry any more, I have worked around this with other geometries, but what can I do if i want to modify a plane geometry these days? Thanks in advance!
planeGeometry.attributes.position.array ? There is one gotcha, primitives use indexed vertices by default, so you may need to convert the geometry to non-indexed with const geometry = planeGeometry.toNonIndexed()
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Great, that was very helpful. I maybe wrong but I think its reccomended to use getAttibute e.g.
// Access the position attribute
const positionAttribute = planeGeometry.getAttribute("position");
Thanks!
Thanks for the non indexed info, I didn’t know that!
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These things PolyhedronGeometry or something similar, for constructing a mesh from the coordinates of points in space - #6 by hofk can be used as an aid to transfer in both directions I think.