Hi ,
Before:
> let bufferGeometry = this.mesh.getObject3d().geometry;
> let geometry = new THREE.Geometry().fromBufferGeometry(bufferGeometry);
> let { vertices, faces, faceVertexUvs } = geometry;
now,use r125, there is any other good way to get ?
Thanks!
Hi!
BufferGeometry has different structure from Geometry.
Vertices: geometry.attributes.position
.
Faces: if your geometry has no index
, then a face defined by three consequent vertices, otherwise, by three consequent indices of vertices in index
.
UVs: geometry.attributes.uv
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