I’m trying to make a simple generative “leaf” instead of modeling it in Blender and I’m stuck.
I did the following:
- generated a curve from points
- extruded a tube along the curve
- divided the curve in segments, from each segment point have a “leaf” feathering out (a thin cylinder as a single leaf base geom)
My question is - how to rotate the leaves properly so they “feather” outwards like a leaf might?
I know it has to do with the tangent and normal at every point where the cylinders are placed, but no idea how to move on.
Will be thankful for any tips!
This is where I am so far:
A rough sketch below of what I have in mind:
Please check the link above, this is what I have now: