Game AI: How to implement a basic deathmatch shooter

That went off-topic pretty fast :smiley:

I suggest we move unrelated stuff into separate topics in the future to keep this… topical :palm_tree:

2 Likes

Perfect! :clap:
I will study the code to learn.

I observed that
When walking and leaning against the wall, he stops.

@Usnul I see no discussions or posts that are unrelated to the topic. :confused: I think we have stayed reasonably on-topic for the forum format.

Congrats! looks very polished and profesional :slight_smile:

one question, how is the cost table calculated? do you use a plugin for blender?

i wonder if there is something like https://github.com/recastnavigation/recastnavigation for JS

1 Like

The NavMesh was computed in Blender, the cost table computed once with Yuka (after the NavMesh was imported) and then exported as JSON.

1 Like

This is so Dope!

1 Like