Freelancer needed, geometry manipulation and shader to colorize areas drawn on surfaces

Hi I am looking for some Shader help for a friend’s dev team.

There are three specific tasks:

  1. The work request is to measure the area of faces inside a polygon drawn by the user. The polygon must be colorized using a shader, and the area of non-flat, multifaceted surface composed of simple faces that fall inside the shape must be summed.

  2. As well, simple point to point lines need to be colorized and mapped across an uneven surfaces of faces. The line must then also be measured so that it includes the surface shape. Using a shader, draw the line across the uneven surface.

  3. Need to combine multiple plane meshes which have been manipulated for terraforming into a single continuous surface and applying multiple texture materials across the combined surface.

Each of these tasks can be gone into more detail for your estimates and fee.

There is a solid codebase built in raw js with Three.js and some vue.js to enable buttons, and other UI concerns for the prototype. Happy to make intros that will lead to a solution and fair compensation. This may lead to more work as we find more opportunities in available skillsets.

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I am interested, need more info about the project can we discuss more on this over Skype. My Skype id is ive:charles_10661 also you can reach me on



Sorry I could not find the pm option. Please contact me on skype or email so that we could discuss further.
Skype: live:bellastone_5
Waiting for your response.


Hi Jeffery,
If you are still looking out for some help, I would be interested as this is well within my skill set.
You can reach me on
Best Wishes,

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