Looking for a developer who familiar with Unity Shader, Three.js and GLSL.
Porting one of our custom Character’s Shader( just single digit variants, not all “multi_compile” variants ) to Three.js based Model-Viewer.
The Shader itself is a bit complex than Unity’s built-in StandardPBR shader.
This a paid work and we can pay in cryptocurrency.
If you interested in the details, please send email to jobsforthreejs@protonmail.com
Attaching materials that prove you can do the job is a plus.