[Freelance] Performance optimization with large scenes

Hello everyone,

We are looking for a Three.js professional to work as a freelancer and solve our performance issues.

Situation:

In our TopLogic application (see TopLogic · GitHub ), we use the Three.js viewer to display a product tree.

This tree contains around 100,000 internal nodes and 100000 leaf nodes, which are distributed across approximately ten levels.
Each node in the tree has a transformation matrix (translation and rotation) that is evaluated relative to the parent node.

Around 1000 different assets are assigned to the leaf nodes, meaning 100 leaf nodes use the same asset.
These 1000 images are in GLB format and are loaded via the GLTFLoader.

Unfortunately, our implementation cannot display such a tree.

Please contact us if you think you can help.

I may be able to help, and just DMed you

Hello @dbusche
I have done similar work with this one.
Hope to discuss in detail.
Sent DM.