Hey!
So I’m working on a viewer that needs to display 3D data from a .nrrd file in multiple 2D viewports (X, Y, Z), as well as a surface mesh in a 3D viewport. It’s similar to how 3D Slicer works:
I found an example that shows how to slice NRRD data along different axes.
What is the best way to create this four-viewport layout? Also, all these viewports must be interactive, allowing slice changes, panning, and zooming with the mouse. Is it a good idea to use multiple renderers, scenes, and cameras? I also saw that WebGLRenderer.setViewport can handle this kind of setup.
Thanks in advance for the help!
