I’m trying to figure out how to scale the three.js generated fonts and i am failing.
Given some glyph, from some font.json
, which space are these numbers in, and how do they relate to each other?
The same goes for these props:

Eventually, once i get some BufferGeometry
from these values, how should i scale it to match say a div with font-size: 10px
if i’m rendering in pixel space?
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I’ve had to read the code yesterday, not being able to find documentation, so here’s what I gathered:
ha
is probably meant to be “horizontal advance”, as it’s used to calculate X offsets
x_min
and x_max
aren’t used
o
is in a format similar to SVG, but not quite. I wrote a script to convert to and from, I’m going to ask my boss if I can publish it as OSS
- The units are relative to
resolution
, as in, 1 unit corresponds to 1 / resolution
THREE.js units
underlineThickness
is used, but underlinePosition
is not
ascender
and descender
are not used
cssFontStyle
and cssFontWeight
aren’t used
To more directly answer your question, the pixel size of the result depends on the size of the viewport and the zoom, so it’s not very meaningful, in general, but you could use those measures to calculate it