Flying through clouds

If you look into the source code, you will see that the clouds are based on an image.

var texture = THREE.ImageUtils.loadTexture( 'cloud10.png', null, animate )

There are some more techniques. With shader, filter, gradient … something more advanced.

Maybe you’ll have a look at some examples from the
Collection of examples from discourse.threejs.org ?

:slightly_smiling_face:

1 Like