Hey mates !
I have an issue related to a Fluid simulation that when the alpha is set to true in webgl params, some screens dont render.
My external monitor renders it, although my 15inch mac screen dont.
This is my webgl params:
const params = {
alpha: true,
depth: false,
stencil: false,
antialias: false,
preserveDrawingBuffer: true,
};
If I set the alpha to false and change the canvas opacity it works but the background gets darken, that’s my problem.
Have you experienced some similar issues?
Could you please help me ?
Thank you very much