Flipped maps from Blender

Hello!
Thank you for this…

I tried to download the new version you sent but nothing has changed. The maps are still inverted as you can see in the background cube.
I already exported the maps to be used to create the sky cube, but being inverted I cannot make them seamless. Maybe I should invert them using GIMP?

17

This is the code I used:

var textureLoader = new THREE.TextureLoader();

var fronte = textureLoader.load("immagini/testGrid.jpg");

var materialiCubo = 
            [
                new THREE.MeshBasicMaterial({map: fronte, side: THREE.BackSide}),
                new THREE.MeshBasicMaterial({map: fronte, side: THREE.BackSide}),
                new THREE.MeshBasicMaterial({map: fronte, side: THREE.BackSide}),
                new THREE.MeshBasicMaterial({map: fronte, side: THREE.BackSide}),
                new THREE.MeshBasicMaterial({map: fronte, side: THREE.BackSide}),
                new THREE.MeshBasicMaterial({map: fronte, side: THREE.BackSide})
            ];

var geometriaCubo = new THREE.BoxGeometry(500, 500, 500);

var cubo = new THREE.Mesh(geometriaCubo, materialeCubo);
   scene.add(cubo);

I didn’t flip the maps at the moment, but flipping them results in the same…
This is the map I use to test it…
testGrid