Fix cannon.js collisions with gltf model

I am trying to do collisions in three.js using cannon.js, with a gltf/glb model. When I drop a cube from the top, it goes through the gltf model. I need someone to fix this for me, there is no error in the console. Payment ON COMPLETION starting at $100.

Please DM me on discord.
Discord: HaloDev#0001

Thanks!

You can use the model’s vertex data as cannonbody’s so that the model can detect cannonbody collisions

1 Like

This topic was automatically closed after 30 days. New replies are no longer allowed.