Fix cannon.js collisions with gltf model

I am trying to do collisions in three.js using cannon.js, with a gltf/glb model. When I drop a cube from the top, it goes through the gltf model. I need someone to fix this for me, there is no error in the console. Payment ON COMPLETION starting at $100.

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Discord: HaloDev#0001


You can use the model’s vertex data as cannonbody’s so that the model can detect cannonbody collisions

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