ThreeJS is a big library. It’s my first time in 3D, without any 3D knowledge.
Job have to be done… It’s very frustrating.
We have build a loader of GLB into a scene with a camera and we are blocked with the “rendering”.
With our lighting (hemi + 2 directionals), it’s really cheap (bad shadows, colors not in a good dynamic.
A 3D modeler & renderer who work on 3DSMax have sent us a lighting setup in a GLB and I’d like to import it in the ThreeJS scene. It’s done via GLTFLoader but the 3D Objects loaded in the scene are all black. Lighting is attached to the scene but like it does nothing.
Is there any simple process to load in a scene a GLB lighting setup and use it as rendering lights ?
I can open the lights with Blender and do some stuff but don’t know what…
Can someone send me good things about how to do that trick ?
Thx in advance.