After I upgraded Edge to version 115, I found that first render set WebGLProgram in chromium 115 takes several times longer than before.
The information I got from the test:
- Chromium 115;
- Open antialias (use WebGLMultisampleRenderTarget);
- Multiple variations based on MeshStandardMaterial or MeshPhysicalMaterial;
- The presence or absence of an environment map also makes a big difference.