Hello all. Scenario: I have a sphere with a radius of r, 1024 X segments and 1024 Y segments with vector displacement applied. I have a second sphere the same, however, it has a scale of (-1, -1, -1) and a radius of r*.98. Both are transparent with varying opacity levels. Both have a DoubleSide material, MeshPhong or MeshPhysical. How might I go about “filling” the space between the spheroids with a translucent material, on the fly, at runtime?
P.S. The material textures, and displacement textures as well as scales will be variable, and changed on the fly as well. So obviously all verticies are dynamic, and changing every animation frame close to 60 times per second?
Thanks.