FBX Loader dat.gui Morph-Targets and Bones shaky with same number?

Perhaps keep this in your previous thread (Connect FBX File Morph Targets and Bones to dat.gui - #2 by donmccurdy), since it seems closely related and there is more context there about what you’re asking? In any case the code here does not provide enough information to help you — it doesn’t run by itself, so we can’t reproduce the problem. A live demo would be better.

Could this be a problem because the Morph-Targets and the Bones have the same numbers?

No, this won’t be a problem.

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