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Surprisingly (or rather not), Facebook’s glTF viewer appears to be Three.js-based…
Are you sure about that? One of the devs (I think) said otherwise on GitHub the other day.
EDIT: this comment: https://github.com/mrdoob/three.js/issues/13397#issuecomment-368894618
as far as I can see from the browser console, FB uses vanilla Three.js
THREE.WebGLRenderer 88
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Wow, cool! I guess they are using their own loader and three.js for rendering.
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Seeing logs from THREE.GLTFLoader as well, although they must be using a forked version as r88 didn’t support the unlit extension…
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Interesting… Google Poly is also based on Three.js/glTF even if the source files must be in the OBJ format.