Hi, I’m new to Three.js and wanted to thank this forum for all the help so far. I’m currently working on a test project using Mapbox as a background.
I’ve created some extruded geometry, but since its units don’t match the scale of the existing buildings in Mapbox, I had to apply a scale factor. The issue I’m facing is that when I zoom or orbit the scene, the edges of the geometry start flickering and sometimes even shift from their original position.
Is there any way to fix this problem?