Extruded geometry shaking or flickering during zooming and orbiting

Hi, I’m new to Three.js and wanted to thank this forum for all the help so far. I’m currently working on a test project using Mapbox as a background.

I’ve created some extruded geometry, but since its units don’t match the scale of the existing buildings in Mapbox, I had to apply a scale factor. The issue I’m facing is that when I zoom or orbit the scene, the edges of the geometry start flickering and sometimes even shift from their original position.

Is there any way to fix this problem?

Could you show the flickering on a video? If the meshes / faces are overlapping, could be just z-fighting?