Extend and combine effects for built in materials

I didn’t quite digest the api

the idea is this:


var myMaterial = new Some_built_in_Material()

decorateMaterialWithFOO( myMaterial )
decorateMaterialWithBAR( myMaterial )
decorateMaterialWithBAZ( myMaterial )

//now my material has extra things

myMaterial.foo.copy(new THREE.Vector2(2,2))
myMaterial.bar = new Texture()
myMaterial.baz = new Color()

Also the example combines 3 “extensions” and then applies yet another 4th “inline” extension on top of the extended materials, so even that part is possible. I think i was also able to serialize this with no problems.