Exporting Vertex Groups & Face Maps from Blender via glTF

We needed a way to paint vertices & faces (surfaces) for our characters, and with help from scurest on github, there are now some nice options available. I thought others might like to use this technique:

https://www.relm.us/characters-designing-customizable-colors-in-blender-three-js/

Here is the modified glTF importer/exporter for Blender: GitHub - canadaduane/glTF-Blender-IO: Blender glTF 2.0 importer and exporter

And a modified Don McCurdy glTF viewer: GitHub - canadaduane/three-gltf-viewer: Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.

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