Exporting planets from 3ds max as glTF to use in scene

Hi, I am making a solar system with three.js, but I may want someone who uses 3DS Max to create custom planets for me. In terms of work flow, could I have them export the planets as glTF files with this plugin and then load the planets into my solar system, using GLTFLoader?

Aslong as the file is valid (= meets the glTF-specification). I don’t see a reason why you should not able to create 3d models in 3dsmax, export it as gltf/glb and import/load into threejs.

Docs:

https://threejs.org/docs/#manual/en/introduction/Loading-3D-models

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and this site will hlep to quickly see your export