I fix errors (1), (2), (3) by change setUsage(THREE.DynamicReadUsage) → setUsage(THREE.DynamicDrawUsage)
and fix error (4) by add code renderer.setRenderTarget(null) below renderer.render(scene, camera)
I fix errors (1), (2), (3) by change setUsage(THREE.DynamicReadUsage) → setUsage(THREE.DynamicDrawUsage)
and fix error (4) by add code renderer.setRenderTarget(null) below renderer.render(scene, camera)