I’ve been accessing via Oculus Quest in the Firefox Reality browser. When I hit “Enter VR” the small googles symbol pops up in the address bar but nothing else changes i.e. the goggles do not enter VR and i’m still looking at a normal browser page. If i visit the same site on my android phone in chrome, when i press the button it launches correctly into a VR mode for google cardboard.
Is there something obvious I’m doing wrong? Or an obvious setting i’ve not enabled or something? I believe my OS is up to date and I have the latest Firefox Reality version.
Any help/advice/pointers would be massively appreciated.
When I hit “Enter VR” the small googles symbol pops up in the address bar but nothing else changes i.e. the goggles do not enter VR and i’m still looking at a normal browser page.
I can actually reproduce the issue with Firefox Reality and Oculus Quest. Unfortunately, I was not able to debug the issue so far. It’s pretty simple to use remote debugging for Oculus browser but I don’t know how to do this for Firefox Reality. Checking the console logs would be an important step to find out what’s going wrong.
InvalidStateError: XRWebGLLayer constructor: Can not create an XRWebGLLayer without first calling makeXRCompatible on the WebGLRenderingContext or WebGL2RenderingContext.
@mrdoob Should we report this to Mozilla? AFAICS, three.js does call makeXRCompatible() prior to new XRWebGLLayer( session, gl, layerInit );.
@Mugen87 you are a hero! Thanks a lot for your extensive research on this stuff and the clear explanations. Massively appreciated. I guess i will wait for Firefox Reality to update then!