three.js forum
Enabling cast shadow on meshes makes frustum culling less efficient
Questions
shadows
,
culling
,
frustum
titansoftime
June 15, 2021, 4:55pm
4
I noticed the same thing and was told this was normal behavior. Was I mislead?
show post in topic
Related topics
Topic
Replies
Views
Activity
Question about shadows and their influence on draw calls and polygon counts
Questions
shadows
11
1055
April 27, 2019
A few questions about shadows
Questions
shadows
10
2786
November 21, 2020
Many lights, nearly everything static: Shadows?
Questions
performance
,
lighting
8
2891
September 24, 2019
Shadowmap halves my fps
Questions
shadow-map
2
888
December 10, 2019
Directional Light Shadow lags behind dynamic object
Questions
shadows
3
713
August 4, 2019