Hi all, my first post, so first a great thanks for this awesome library
A few questions about shadows:
In the screenshot below, the ball’s shadow is cast both to upper floor and lower floor. How can I prevent this?
Is it possible to use a light only for shadow purposes? i.e. it wont effect the
Scenebut only used for rendering the shadows.
Is it possible to intervene and modify the
Scenewhen shadow map is rendered? i.e. the
Scenerendered to screen and used for rendering the shadow map will be different. For example, I want to move the ball higher when rendering the shadow map, to emphasize its height.