Emulate claw machine movement in threejs

Of course it is possible. First execute only the movement to one axis and set a check variable to false before. Then you constantly check whether the final value of the first movement is reached. If yes (set variable true) you stop this movement and start the next one.

See also other movements from the
Collection of examples from discourse.threejs.org .

LoadGLTFmove
SmoothTurnsToPath
Carousel
InteractionObjectHTML
Motion Guide

and more.

1 Like