I’m got an MorphBlendMesh that I’m animating via AnimationMixer that I would like to add a quad-style wireframe to. Setting “wireframe: true” on the materialobviously doesn’t work, since the triangle approach gives the appearance of the squares that I want, but with “diagonals”. In other words, I want this:
as opposed to this:
I’ve tried using LineSegments with EdgesGeometry and LineBasicMaterial, but this setup doesn’t seem to be capable of animating with AnimationMixer. I’ve also tried writing a custom shader and using ShaderMaterial/RawShaderMaterial, but I don’t know much at all about raw webgl code (and time is a factor) and I run into similar problems of not really knowing how to deal with the animation so this approach is not prefered.
I keep coming back to the wireframe attribute on the material. Is there a change that I can make to the Three.js code to have webgl NOT render the ‘diagonals’ in the wireframe? Or failing that, is there a way I can get LineSegments to animate, or maybe replicate that look on a mesh that WILL animate?