Basically, I have this function that moves the camera on the X axis so that the object is always in view no matter the canvas size.
However, this also means that the camera isn’t always in the same place, so I can’t have a constant minDistance on the orbitControls.
If you zoom in the edges of the canvas become visible, which is unwanted.
I tried using
cameraToFarEdge, but it’s a constant.
camera offset is saved in
minDistance is set in
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