I’m trying to make my 3d model start at example 200 in terms of zoom and can zoom in to maximum 100 and zoom out to max 300
camera = new THREE.PerspectiveCamera(25, 3/2,0.1, 1000);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.minDistance = 120;
controls.maxDistance = 200;
camera.zoom isn’t doing anything and the weird thing is at fov 40 everything was alright when I changed as we want it that way it loads at 120 always and it’s too zoomed as initial