We’ve been experimenting with rendering dual-fisheye 360° video with three.js using the technique found here: https://threejs.org/examples/#webgl_panorama_dualfisheye
The issue is that the seam is sharp. Is there a technique to add blending to this? (without using two separate meshes) There is generally 10% of each circular image that can be used for overlap.
You can see our example here: https://pop.movie/?movie=1553874110469
A frame of dual-fisheye 360° video.