The issue is that the seam is sharp. Is there a technique to add blending to this? (without using two separate meshes) There is generally 10% of each circular image that can be used for overlap.
Ah, I see. I don’t think the library has a built-in method to do exactly what you need. You’ll probably need to write your own custom shader to get that behavior.
Yes, we’ve looked into the various methods of converting the dual-fisheye to equirectangular. Both formats have their own particular benefits and drawbacks. In some cases, such as streaming time-critical events, the dual-fisheye format is actually preferred as the goal is to push out the content as fast as possible. In this case, we rely on the viewing software to stitch the spherical environment on-the-fly.
All we’re missing is a method to add some additional blending to the seam.