Hi there,
I’m trying to load multiple objects using the GLTF loader with high resolution textures (8192 x 8192). All the models load fine with their textures on my mac but on windows I get a “DOMException: The source image could not be decoded” error, until the browser crashes. Could this be a bug? My windows machine is more powerful than my mac, so I find weird it can’t handle higher res. textures. I believe it is a texture problem because when reducing the texture resolution to 4096 all the models load fine without error. Anyone else ran into this problwm?
Cheers!