So basically, if I had two chairs created in Blender, which has real-world scales set.

Here’s an example

“Small Chair” is 1.5 metres tall.

“Big Chair” is 25 metres tall.

Three will see "Small Chair"s scale as 1. Three will also see "Big Chair"s scale as 1. Is there a unit that see’s the difference (world scale?)

Here’s what I’m trying to achieve. Say I have a cube in my initial scene. This cube is in theory 1 metre tall and its scale is 1,1,1.

If I import *either* of my chairs, what property am I looking to alter to make both my chairs be the same height as the cube, as each other, and its height equal to the independent unit ‘1’.