Hi there,
i ve succefully created my landscape, now I am looking to seed it with vegetation
here is the temporary result :

//my basic algorithm :
foreach [ array Vegetals ]
draw vegetal at position X, Y ,Z
a vegatal is 7 THREE.ConeGeometry( 1, 1, 8 ); with THREE.MeshBasicMaterial( {color: 0xc11149} );
// the pb is : with more than 300 vegetals, the fps drops from 60 to 10 .. (on a gamer geforce)
What is the good way to draw large number of simple objects ?
Note :
I ve change the code to draw them as 1 mesh using this function i found on a forum …my scene as 8 total objects
mergeMeshes (meshArr) {
var geometry = new THREE.Geometry(),
materials = [],
m,
materialPointer = 0,
reindex = 0;
for (var i = 0; i < meshArr.length; i++) {
m = meshArr[i];
if (m.material.materials) {
for (var j = 0; j < m.material.materials.length; j++) {
materials[materialPointer++] = m.material.materials[j];
}
} else if (m.material) {
materials[materialPointer++] = m.material;
}
m.updateMatrix();
geometry.merge(m.geometry, m.matrix, reindex);
reindex = materialPointer;
}
return new THREE.Mesh(geometry, materials);
};
But it didn’t improve performance as expected
I aim (maybe i wil l fail) to draw 5 000+ vegetals, and they will be a bit more complex than 7 -no texture cones.
Thanks for all advices,